Cross-Platform Apps
A single React Native codebase that ships to the App Store and Google Play, with platform-specific behaviour where it matters.
Cross-platform apps built with React Native — one codebase, both app stores, a native feel, and a build that's realistic to maintain on a small team's budget.
Building separate native apps for iOS and Android means two codebases, two sets of bugs and roughly twice the budget. For most products that trade-off isn't worth it. React Native gives you one codebase that ships to both stores and still feels native to use.
The parts that usually go wrong in mobile aren't the screens — they're offline behaviour, background sync, push notifications and the app store review process. Those are planned into the build from the start, not bolted on when the deadline is close.
Most app projects need a backend too. If yours doesn't have one yet, that's part of the web development work and can be built alongside the app so both share the same data.
A single React Native codebase that ships to the App Store and Google Play, with platform-specific behaviour where it matters.
Builds, signing, store listings and the review process handled — including the rejections that usually catch first-time publishers.
Targeted notifications wired to real events in your product, with permission handling that doesn't annoy users into disabling them.
Apps that keep working without a connection and reconcile cleanly when it comes back, instead of showing an error screen.
Connecting the app to your existing backend, or building one — authentication, data sync and secure storage included.
OS updates, library upgrades and store policy changes handled so the app keeps working as iOS and Android move on.
Six stages, each with something you can see and sign off.
We define what the app is for, which platforms you need, and which features belong in version one versus later.
Screens and user flows mapped out, plus the technical plan: backend, data sync, notifications and store requirements.
Mobile-first UI designs covering the real states — loading, empty, error and offline — not just the happy path.
The app built in React Native against your backend, with test builds you can install on your own phone as it progresses.
Testing on physical iOS and Android devices across screen sizes, plus permissions, deep links and offline behaviour.
Store listings, builds and submission to the App Store and Google Play, with the review process handled end to end.
One software engineer, not an agency layer. Direct communication, one person accountable, no budget spent on account managers.
I'll tell you which features to cut from the first release. Shipping something people can use beats a perfect app that never launches.
Platform conventions respected — navigation, gestures and typography that feel right on each OS, from one codebase.
Signing, provisioning, listings and review rejections are part of the job. You don't need to learn Apple's rules.
I build full-stack, so the API, database and authentication your app needs can come from the same project.
Simulators hide problems. Builds go onto actual phones before anything is called finished.
Written updates at each milestone and an installable build you can try, so progress is something you can hold, not a status report.
Real projects where mobile app development was part of the build. Each one has a full case study.
The things clients ask most before starting a mobile app development project. Anything not covered here, just ask.
For most business apps, React Native is the better trade-off — one codebase, both stores, lower cost to build and maintain. Fully native makes sense if you need heavy graphics, deep hardware access or platform-specific features that dominate the app. I'll tell you honestly which situation you're in.
Yes. Builds, signing certificates, store listings and submission are part of the project. You keep ownership of the developer accounts.
A focused first version is typically several weeks depending on features and whether a backend needs building too. You get a scope and timeline before we start, and the store review adds a few days at the end.
Usually yes. If your site already has an API I'll connect to it. If not, I can build one that both the app and the website use, so data stays in one place.
Apps need periodic updates as iOS and Android release new versions and store policies change. I can handle that on an ongoing basis, or hand over documentation so your own team can.
Yes. The code, the accounts and the app are yours. I don't build on anything that locks you into working with me.
Tell me what the app needs to do and who it's for. I'll come back with a realistic first-version scope, a timeline and a price.